Stocking Gaps.
Dungeon Stocking Procedures. Stage Design, Men Constructing Building in Cave Antonio Giuseppe Basoli, Italian, 1774–1843 Currently I am working on two projects that involve dungeon stocking. One is still theoretical, but the other is actively in use. In both cases I have identified that I do not always know what goes in dungeon rooms. Sure, I might instantly know a terminal room is a tomb or a bedroom for a specific character. But often I end up with rooms that are initially empty and want for a little more. Other times an exploration site has been previously cleared out but I am interested in re-stocking. So I've created a few procedures, with this caveat. If you already know what's in a place, don't apply this. That means both if you've already established what's there and if you logically know "oh, so-and-so would have moved in here with so-and-so gone," don't roll. Your understanding of the game world will always supersede the lossy tools that exi...

